It is a tired and sleepy night of rehearsals with my dearest friends from the church, and we still have a long way to go. One almost falls asleep but was startled with a loud shout of “CHIIIIIIIILL!!!”. Everyone laughs, and there goes a fun and interactive game of Chill-Chill-Bang-Waah.
I don’t know where my church mates got this game, but it surely is a crowd favourite. In this game, the players are seated (or standing, whichever you prefer,) on a circle. A person (P1) will start by shouting “Chill!” while pointing to another person (P2). P2 will then shout another “Chill!” while pointing to another person (P3). P3 will then shout “Bang!” to another person (P4), and the persons seated on both sides of P4 will shout “Waah!” while waving their hands in the air (P4 remains calm during the situation. Haha). P4 will then be the P1 and start the process all over again.
Sounds fun, isn’t it? Yes. You should have seen my church mates reactions when they shout “Waah!”. On Saturday we had our podcasting workshop, and we played this game as our icebreaker (as if we met our classmates for the first time! 😉 ). We then asked for the relevance of this game to podcasting. They had different answers. Seriously, we never thought that a game of Chill-Chill-Bang-Waah would be relevant, but thinking about it, I found out that this game can be related to organizations as well.
A game of Chil-Chil-Bang-Wa requires participants. More participants mean more excitement. But more participants also mean more confusion. We should always ensure that in every organization, whether it is a huge organization or a small one, we should always ask for the participation of every member concerned, but always know that many members would require more effort.
A game of Chil-Chil-Bang-Wa should be spontaneous. Stalling, or falling tulala would spoil the game. In organizations, you should always be alert because situations are unpredictable. Decision making requires one to think on his toes, and one decision can contribute to the rise or fall of the organization. Like in the game, we shouldn’t ask “huh? Me?” because it would destroy the flow of the game. You should always be sure of what is happening, because…
In a game of Chil-Chil-Bang-Wa, you should only react when you are needed to. Acting when you are not needed to react, or not acting when you are needed to act, will forfeit you a chance to play again. Ang magkamali, taya. Just like in organizations facing different levels of situations, acting prematurely, acting late, or not acting at all will result in consequences.
What other games can you think of that have implications on new social media and/or organizations? Post your thoughts below. CHILL!